A key challenge in this project was devising a way to integrate LIDAR terrain data with what would be human scaled space in Unreal. To be clear, the CGMA class…
In the creation of the Shenandoah digital environment, I utilized various tools for optimal results. LIDAR, ZBrush, and Reality Capture were central to the project, contributing to the capture, refinement, and enhancement of Shenandoah’s digital depiction. Constant adaptation and learning were fundamental to stay relevant in the rapidly evolving digital world.
In 2018, inspired by the potential of spatial computing and VR, I delved into environmental art with CGMA. Their creation, called the Shenandoah Vision, draws inspiration from Terrence Malick’s “THE NEW WORLD,” merging Virginia’s tidewater with Shenandoah Valley’s rocky grandeur. The digital environment, featuring river-focused landscapes and white oak woodlands, serves as a possible VR game space, offering rich, immersive exploration opportunities. The author developed this detailed landscape with meticulous selection of natural and man-made elements in Maya.