The more I worked with my Natural Bridge geometry from RealityCapture, the more tempted I was to remake it. I realized that I could take the entire bridge, and slice…
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The more I worked with my Natural Bridge geometry from RealityCapture, the more tempted I was to remake it. I realized that I could take the entire bridge, and slice…
Lumen, along with other features of Unreal Engine 5, was first introduced to the public by Epic Games in May 2020. Lumen is a fully dynamic global illumination solution that…
The post discusses the evaluation of four different tools meant for creating water bodies in the Unreal Engine: Unreal Water System, Ultimate River Tool, FluidNinja Live, and FluidFlux. Each offers unique features for rendering various water structures like rivers, oceans, and lakes, and have applications in areas like games and VR. In the end, FluidFlux was chosen for its particle-based approach, suitable for creating cascading, rocky effects.