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Shenandoah Project

10. Fluid Dynamics: Simulating Water

The post discusses the evaluation of four different tools meant for creating water bodies in the Unreal Engine: Unreal Water System, Ultimate River Tool, FluidNinja Live, and FluidFlux. Each offers unique features for rendering various water structures like rivers, oceans, and lakes, and have applications in areas like games and VR. In the end, FluidFlux was chosen for its particle-based approach, suitable for creating cascading, rocky effects.

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