Having discussed Grove3d, I’d like to take a step back to describe how proceduralism, the trend towards tools capable of dynamically creating assets based on sets of rules, influenced my…
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Having discussed Grove3d, I’d like to take a step back to describe how proceduralism, the trend towards tools capable of dynamically creating assets based on sets of rules, influenced my…
I don’t know what the future of the industry for representing tree growth is, but I hope Unreal is aware of Wybren van Keulen’s extremely useful Blender plugin Grove3d. But…
Throughout this project, I’ve tried to keep track of the other artists and instructors whose online tutorials and publically available projects were a great help in my development. In addition…