Before I incorporated DSLR photography in my texturing process, I worked a lot with Quixel megascans in a workflow with Zbrush. One technique I found handy was to import a…
Read More
Before I incorporated DSLR photography in my texturing process, I worked a lot with Quixel megascans in a workflow with Zbrush. One technique I found handy was to import a…
Another important tool that helped me with this project was QuadSpinner’s Gaea software, which I highly recommend. This procedural terrain tool was hands down one of my favorite experiences with…
GlobalMapper became my go-to for geospatial data processing. It allowed me to extract heightmap data from satellite imagery, ensuring that the Shenandoah digital environment was grounded in real-world topography. I…